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16-10-2024
**REPORT OF News
news Topic INVENT 2024
Date & Day 16th October, 2024

Event Name: INVENT 2024

Date & Day: 16th October2024

Faculty: Prof. Neeru Saxena, Prof. Poornima Gupta, Prof. Shikha Tiwari

For: Inter-Institutional Technical Fest

Topic: INVENT-2024

Event Timing:10:00 AM onwards

Number of Students: 550+

Venue : Auditorium

Report of INVENT 2k24

“You don't make progress by standing on the sidelines, whimpering and complaining. You make progress by implementing ideas”



INVENT-2024 An Annual Inter-Institutional Technical Fest has witnessed a jam-packed computer-buffoons to compete, starve and excel from others was organized by School of Computer Science of IMS,Ghaziabad (University Courses Campus) on 16th  Oct 2024. Total 550+ participants from Ryan International Institute, Ghaziabad, Xt. Xavior  School, Amity University, Greater Noida, Galgotia University Greater Noida, ABES Engineering College, Janki Devi Memorial College (Delhi University, RCCV College Ghaziabad, Delhi World School Greater Noida, Ingrahm Institute Ghaziabad, VLMG College Ghaziabad, IPEM Ghaziabad,   and many more were present at the inaugural session. The event was inaugurated with the showering of petals on Goddess Sarsawati through ceremony dignitaries. The  Chief guest Dr. Kaushal Pathak, Joint Secretary System IIT,Capacity Building & CIS Officer,Rajya Sabha Parliamaent of India & Guest of Honour Mr. Shubham Dang, Manager Product Microsoft  both discussed about the importance of such kind of technical fest and how these events are helpful in improving their technical and innovative skills. Mr.Pathak also describe the importance of self-motivation and strong determination which is always be required in any field of life.  INVENT-2024 is specifically intended for students to test their knowledge and skills by participating in various IT events which not only provide academic excellence but also helps in redefining their personality. There were 4 events   

Blind Coding  : Participant has to showcase their knowledge of any of the programming skills to solve the problem given at the spot by keeping their monitors off. 

IT Rangoli : The event is a theme based Rangoli Creation based on innovative ideas on the topic provided at the time of registration..   

IT Quiz : The event consist of 2 rounds where knowledge testing will be done on the basis of IT related questions. 

LAN Gaming: Participant has to showcase their gaming skills. Team consist of 4 members from the same institute/college.

All the events purely justified the underlying spirit of Invent "Technology is Fun". The trophies and certificates were announced in the Valedictory ceremony. The winners of the events were 


Results of Events:


Blind coding Winners


1st Winner : Lakshya Gupta, Ryan International school 

2nd Winner: Aarchi Rai, MIMT Gr. Noida

3rd Winner: Saksham Garg ,Ryan International school


Tech Quiz Result:


First Prize:

1.Vishal (Inmantech) 

2.Dev Sharma (NIET) 


Second Prize:

1.Vishal Kumar (Inmantech) 

2.Kunal Bansal(Inmantech) 


Third Prize:

1.David Singh(MIET) 

2.Dhruv Goel(IMSEC)


Digi Rang Result:

First prize:

1. Anushka

2. Farhan

3. Simpi (IMSUC) 

Second Prize:

, 1. Ayushi Dubey

   2. Bhakti Tiwari

    3. Ankita (ABES) 

Third prize:

1. Sadaf

2. Vaidehi(Ryan international)


Winner of Battle Play- FREE FIRE -

1st -

1. Aman (S.S Children's Academy, Muradabad) 

2. Veer ( S.M Joshi College, Pune)

3. Amulya Tyagi ( IMS UC)

4. Sonu 


2nd -


1. Ayush 

2. Utkarsh 

3. Vansh 

4. Aditya 

(All are from ST. Xavier's Senior Secondary School, Gzb)


3rd -

1. Sarthak Bhardwaj

2. Naman Tyagi

3. Jatin Saini 

4. Anish 

(All are from IMSUC)


Winner of Battle Play- BGMI -

1st

   1. Nikhil Chauhan (IPEM)

2. Aditya 

3. Yash Gujar

4. Nishant Chaudhary

(All three are from RKGIT, Gzb)


2nd -

 

   1. Manish Kumar

2. Kabir Singh

3. Akshat 

4. Kartikay Gautam 

(All are from Delhi University) 


3rd -

   1. Ujjwal Kumar 

   2. Ujjwal Panwar

3. Akshat 

4. Lakshat

( All are from IMSUC)


All the participants were with full of enthusiasm and excitement.  


Learning Outcome:

  • Develop Problem Solving Skills, Sequential and computational thinking skills

  • Develop the creative and innovative skills in designing 

  • Enhancing knowledge of IT field and develop healthy skills for competition